Personalizing Node Tree Workflow: Balancing Technical, Secondary, and Creative Grades?

Posted by Priya Sharma in Post-Production 0 views ยท 1 replies

Hey everyone, Priya here. I'm currently grading a commercial shoot done on an ALEXA Mini and V-RAPTOR XL, and I'm really trying to streamline my node tree structure. I often find myself adding so many nodes that the tree becomes a bit unwieldy, especially when needing to go back and tweak a primary correction after a creative look is applied. My current approach involves basic primaries, then secondaries for skin and products, followed by a layer for my hero look. But sometimes, when I push the look, that initial primary correction feels off.

How do you all organize your node trees to efficiently handle technical corrections, secondary adjustments (like window grades or power windows for specific elements), and the overall creative look? I'm curious if there's a common, personalized structure people find most effective for maintaining flexibility. What's your go-to setup?