Navigating VFX Bids: The Art of the 'Maybe' Scenario

Posted by Yuki Tanaka in Partnerships, Sales & Licensing 1 views · 1 replies

One specific challenge I've repeatedly faced in VFX partnerships and sales is accurately bidding for projects with highly variable creative direction, those 'we might want this, or maybe this, or even this totally different thing' scenarios. Initially, I'd try to cover all bases with a giant, all-encompassing bid, which often priced us out or looked intimidatingly complex to clients.

What started working better was breaking down the bid into modular components with clear 'if X, then Y costs this' statements. For instance, instead of 'Compositing: $X,' I’d use 'Core compositing (cleanup, plate integration): $A. If 3D elements added per shot: +$B. If rotoscoping complex character interaction: +$C.' This allowed us to present a lean, competitive baseline, with a transparent menu for potential expansions. It still requires a lot of communication to define those modules, but it’s far more effective than guessing.

What didn't work was trying to force the client into making early, definitive choices they weren’t ready for. The 'maybe' is often genuine uncertainty, not indecision. Offering modules respects that.

My ongoing struggle is how to best handle the 'unknown unknowns', those creative shifts that aren't even on the table initially but emerge deep into production, particularly in projects where we're brought in very early. How do others best account for unforeseeable creative pivots when structuring their initial partnership agreements and bids?

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